4/7/2022»»Thursday

Summoners War Rune Slot 3 Atk

4/7/2022
Summoners War Rune Slot 3 Atk 5,8/10 9783 reviews

1) Upgrade all runes to +15. 1) Substat upgrades on +3, +6, +9 and +12. 2) Fully grind all runes with max roll legendary grindstones. 2) Gemming runes that have not be gemmed yet. 3) Replace all used enchanted gems by max-roll legendary gems of the same type. Setiap map di design untuk drop Runes tertentu, sesuai dengan level dari map tsb. Contoh: Map Garen Forest - Level 1 akan selalu drop Rune Energy untuk slot 1 Map Garen Forest - Level 2 akan selalu drop Rune Energy untuk slot 2 Map Garen Forest - Level 3 akan selalu drop Rune Energy untuk slot 3 dst Opsi pertama Rune sesuai nomor slot nya. When we want to rune our monsters, we can only equip specific rune types on each slot. The primary slots 2/4/6 are commonly used for HP%/Crt Dmg% /Atk%/Spd, and slots like 1/3/5 can only hold Atk+ /Def +/HP +. In dungeons, we can not only find%-runes but even runes that have flat stats. SUMMONERS WAR: The Secret 7th Rune Slot - Guardian Players have it, but you don't. Duration: 7:59. Schizophrenic Gamer 55,813 views. 7:59 #1 Rune Guide: Summoners War - Duration: 29:23.

Guide by: ofuro28. Click here to go to the original source.

Some ToC:

  • In this post I want to make a rough guidance -a rule of thumb- about which monsters that can use specific runes.
  • Please take it with pinch of salt
  • I only want to emphasize on slot 2/4/6
  • I make this post with end-game stage on mind.
  • Resistances on slot 6 is immediate sell
  • Flat stats is immediate sell
  • Always sell any non-6stars rune you got except 5stars slot 2 spd, or you got it with 4 crazy substats
  • What I bold is the premium runes, you should be grateful if you got one
  • Also I won’t emphasize too much on monster that got special rune build or monster that a bit falls through on end game

Monster Classification

Before we starts, I want to classified some of monsters as:

  • Raw DD (RDD) : usually this type of monster relies on one of their skills (usually their 2nd or 3rd skills) as their sources of damage: lushen, katarina, kahli, etc
  • violent DD (VDD) : this type of monster potential increase with violent rune: camilla, kahli, raoq, guillaume, all chimeras, perna, tyron, etc
  • speed DD (SDD) : a type of damage dealer that increasing his damage according to aspd : all samurais, theomars, tesharion, hwa, etc
  • HP-based DD (HPDD) : DD that benefit greatly from his HP: eshir, vigor, beast monks, darion, jubilee (as pointed by /u/TaiserRY)
  • DEF-based DD (DEFDD) : DD that benefit greatly from his DEF : groggo, velajuel, dark archangel
  • SS – Support that want to Recycle their skills fast or support that benefit greatly from speed : chasun, veromos, eladriel, briand, shannon
  • Speed Demons (SD) – monster that you want to be the fastest one no matter what : megan, bernard, chloe, verde
  • Crowd-Control (CC) : Debuffer team: tyron, barreta, aria, thrain, etc
  • Bomber (BOMB) : water wind light kobold, and fire dark joker
  • TANK : self-described

Runes

So let’s start with the runes

Energy (HP +15%)

  • slot 2 spd : not the 1st choices, but can be used on SS or SD
  • slot 2 hp% : can be 1st choices for any tank type
  • slot 2 atk% : good for anavel or any atk-based healer monster. good runes for bomber also if you can keep the acc high enough through substats
  • slot 2 def% : sell
  • slot 4 hp% : can be 1st choices for any tank type
  • slot 4 atk% : see slot 2 atk%
  • slot 4 def% : sell
  • slot 4 critr% : can be 1st choices for ahman, if you can reach 100critrate through substats with violent/energy build
  • slot 4 critd % : can be 1st choices for vigor/eshir, if you can reach high critrate through substats with rage/energy build
  • slot 6 hp% : can be 1st choices for any tank type
  • slot 6 atk% : see slot 2 atk%
  • slot 6 def% : sell
  • slot 6 acc% : not the 1st choices, but can be use on any CC if you can keep 85 acc through subs on violent/energy or despair/energy set
Best

Blade (Critical Rate +12%)

  • slot 2 spd : 1st choices for SDD, can also be useful for verd if you can’t hit 100critR through substats
  • slot 2 hp% : 1st choices for HPDD
  • slot 2 atk% : 1st choices for RDD, VDD
  • slot 2 def% : 1st choices for DEFDD
  • slot 4 hp% : sell, or you can keep it if you want broken sets for tank
  • slot 4 atk% : sell, or you can use it for BOMB
  • slot 4 def% : sell
  • slot 4 critr% : 1st choices for ahman, verd. don’t use it for any DD
  • slot 4 critd % : 1st choices for any DD
  • slot 6 hp% : 1st choices for HPDD
  • slot 6 atk% : 1st choices for RDD, VDD, SDD
  • slot 6 def% : 1st choices for DEFDD
  • slot 6 acc% : good for orochi, and mikene if you can reach 85acc and 100critr using violent/blade set

Focus (Accuracy +20%)

  • slot 2 spd : 1st choices for megan, bernard, and CC
  • slot 2 hp% : sell, or you can keep it if you want broken sets for tank
  • slot 2 atk% : 1st choices for bomber
  • slot 2 def% : sell
  • slot 4 hp% : 1st choices for CC, or you can use it as broken sets for tank
  • slot 4 atk% : 1st choices for bomber
  • slot 4 def% : sell
  • slot 4 critr% : 1st choices for orochi / mikene
  • slot 4 critd % : sell
  • slot 6 hp% : 2nd choices for CC (only if you can get 85 acc through subs). or you can use it as broken sets for tank
  • slot 6 atk% : 1st choices for bomber
  • slot 6 def% : sell
  • slot 6 acc% : 1st choices for CC

Fatal (Attack Power +35%)

There is a post regarding whether you should use fatal or rage, but for now, I assume that you can get at least 55 critR which is better to use rage than fatal

  • slot 2 spd : sell, or can be mediocre sets for SDD
  • slot 2 hp% : sell
  • slot 2 atk% : 1st choice for bomber, or can be mediocre sets for VDD, RDD
  • slot 2 def% : sell
  • slot 4 hp% : sell
  • slot 4 atk% : 1st choice for bomber
  • slot 4 def% : sell
  • slot 4 critr% : sell
  • slot 4 critd % : sell, or can be mediocre sets for VDD, RDD, SDD
  • slot 6 hp% : sell
  • slot 6 atk% : 1st choice for bomber, or can be mediocre sets for VDD, RDD, SDD
  • slot 6 def% : sell
  • slot 6 acc% : sell

Rage (Critical Damage +40%)

  • slot 2 spd : 1st choices for SDD
  • slot 2 hp%: 1st choices for eshir
  • slot 2 atk% : 1st choices for RDD
  • slot 2 def% : 2nd choices for DEFDD (after violent)
  • slot 4 hp% : sell, or can be use as broken sets for tank
  • slot 4 atk% : sell
  • slot 4 def%: sell
  • slot 4 critr%: sell
  • slot 4 critd % : 1st choices for SDD, HPDD, RDD, DEFDD
  • slot 6 hp%: 1st choices for eshir
  • slot 6 atk% : 1st choices for RDD, SDD
  • slot 6 def% : 1st choices for DEFDD
  • slot 6 acc% : sell

Swift (Attack Speed +25%)

  • slot 2 spd : 1st choices for SD, and SDD
  • slot 2 hp% : 2nd choices for SS
  • slot 2 atk% : sell
  • slot 2 def% : sell
  • slot 4 hp% : 1st choices for SD, 2nd choices for SS
  • slot 4 atk% : sell
  • slot 4 def% : sell
  • slot 4 critr% : best rune for verde (as pointed by /u/Uberlox) , otherwise sell
  • slot 4 critd % : 2nd choices for SDD
  • slot 6 hp% : 1st choices for SD or 2nd if the monster need acc
  • slot 6 atk% : sell
  • slot 6 def% : sell
  • slot 6 acc% : 1st choices for SD if the monster need acc

Guard (Defense +15%)

  • slot 2 spd : can be good for SD or CC, but definitely not 1st choice
  • slot 2 hp% : good enough for tank, but not 1st choices
  • slot 2 atk% : sell
  • slot 2 def% : 2nd choices for DEFDD if you can get lots of critR from violent/guard or rage/guard set. 1st choices for copper though
  • slot 4 hp% : good enough for tank, but not 1st choices
  • slot 4 atk% : sell
  • slot 4 def% : 1st choices for copper
  • slot 4 critr% : sell
  • slot 4 critd % : pls see slot 2 def%
  • slot 6 hp% : pls see slot 2 hp%
  • slot 6 atk% : sell
  • slot 6 def% : pls see slot 2 def%
  • slot 6 acc% : sell

Endure (Resistance +20%)

  • slot 2 spd : can be good enough for SD, but definitely not 1st choice
  • slot 2 hp% : good enough for tank, but not 1st choices
  • slot 2 atk% : sell
  • slot 2 def% : good enough for DEFDD , but not 1st choices
  • slot 4 hp% : see slot 2 HP%
  • slot 4 atk% : sell
  • slot 4 def% : sell
  • slot 4 critr% : sell
  • slot 4 critd % : good enough for DEFDD or HPDD, but not 1st choices and only if you can get high enough critR
  • slot 6 hp% : see slot 2 HP%
  • slot 6 atk% : sell
  • slot 6 def% : see slot 2 def%
  • slot 6 acc% : sell

Violent (Get Extra Turn +22%)

The best 4-rune sets in the game, nuf said

Summoners war rune tips
  • slot 2 spd : 2nd choices for SDD after swift, 1st choices for non-despair CC, 1st choices for SS (if you can get high enough HP)
  • slot 2 hp% : 1st choices for tank. 1st choices for HPDD (except eshir), 1st choices for SS (if you can’t get high enough HP)
  • slot 2 atk% : 1st choices for VDD
  • slot 2 def% : 1st choices for DEFDD
  • slot 4 hp% : 1st choices for tank, non-despair CC, SS
  • slot 4 atk% : 1st choices for anavel, or sell it if you dont have anavel
  • slot 4 def% : sell
  • slot 4 critr% : 1st choices for ahman, orochi, mikene.
  • slot 4 critd % : 1st choices for VDD. 2nd choices for SDD after swift, 2nd choices for HPDD after rage
  • slot 6 hp% : see slot 2 HP%
  • slot 6 atk% : 1st choices for VDD, 2nd choices for SDD after choices
  • slot 6 def% : see slot 2 DEF%
  • slot 6 acc% : 1st choices for non-despair CC

Despair (Stun Rate +25%)

  • slot 2 spd : 1st choice for CC
  • slot 2 hp% : 2nd choices (after violent) for briand, arnold.
  • slot 2 atk% : 2nd choices for DD that got AoE : lushen (after rage), sig (after violent),
  • slot 2 def% : 1st choices for artamiel, wind mk despair-revenge. also 1st choices for copper
  • slot 4 hp% : see slot 2 HP%, also 1st choices for CC
  • slot 4 atk% : sell
  • slot 4 def% : 1st choices for copper
  • slot 4 critr% : sell
  • slot 4 critd % : see slot 2 def% or slot 2 atk%
  • slot 6 hp% : see slot 2 HP%, also 1st choices for CC if you get enough acc from substat
  • slot 6 atk% : see slot 2 atk%
  • slot 6 def% : see slot 2 def%
  • slot 6 acc% : 1st choices for CC if you don’t get enough acc from substats

Nemesis (ATK Gauge +4% (for every 7% HP lost))

I won’t talk a lot about nemesis, since from my observation, only handful of monster can use nemesis to its full extent, with examples:

  • camilla with atk/critd/atk violent/nemesis
  • chasun with spd/hp/hp or hp/hp/hp violent nemesis
  • ramagos with hp/hp/hp vampire/nemesis

As pointed by /u/papagelos and /u/JohtoKan actually veromos is indeed another monster that can benefited greatly from nemesis using: violent-nemesis spd/hp/hp or hp/hp/hp

Shield (Ally Shield 3 turns (15% of HP))

As a rule of thumb, shield works greatly if you got more base-HP%. Therefore this rune works great on hi-base HP monster, and can act as replacement 2-rune set if you find the stats and substats are much better than the most intended set.

Revenge (Counterattack +15%)

As a rule of thumb, revenge works great on monster that is not squishy, and got some special 1st skill effect

  • slot 2 spd : good on offensive tyron, raoq, bella
  • slot 2 hp% : darion, jultan, jubilee, talc, basalt. also good on any despair-revenge HP%/HP%/HP% tank monster, also good on HPDD monster
  • slot 2 atk% : camilla on violent revenge, wind mk on despair revenge
  • slot 2 def% : DEFDD if you can retain high critR
  • slot 4 hp% : see slot 2 HP%
  • slot 4 atk% : good for anavel, otherwise sell
  • slot 4 def% : sell
  • slot 4 critr% : good for verd if you can maintain 100% critr on swift/revenge
  • slot 4 critd % : see slot 2 atk%, also good on DEFDD if you can retain high critR
  • slot 6 hp% : see slot 2 HP%
  • slot 6 atk% : see slot 2 atk%
  • slot 6 def% : see slot 2 def%
  • slot 6 acc% : sell

Summoners War Rune Builds

Vampire (Life Drain +35%)

I wont describe in detail but vampire is good on:

  • ramagos on vampire-nemesis on HP%/HP%/HP% or vampire-energy HP%/HP%/HP%
  • for farmer, such as susanoo, liesel, to name a few.

Will (Immunity +1 turn)

As rule of thumbs:

  • best will user is chloe with swift/will, spd/hp/hp and with crazy spd everywhere. so keep an eye for that 😀
  • will is also good on cleanser, such as kona, fedora, delphoi with violent-will spd/hp/hp, also good on velajuel on violent-will def/critd/def
  • zeratu and rakan is another good will user with violent-will atk/critD/atk
  • otherwise, you can use will on your DD (if you can get high critR and critD), to counter tyron and zaiross team on PvP

In the end I hope this would be useful for some 😀

Cheers

Summoners War: Sky Arena by Com2uS

Today we present to you 10 facts for Summoners War that you might not know especially as a new or mid game player. All info here will be coming from our experience in Summoners War. If you know more good facts that should be added to the list as the best ones, please feel free to leave a comment below.
You should also take a look at our review for Summoners War and check out our previous guides for Summoners War in our Guide-Section.

SummonersAtk

We also have a list of the best monsters in Summoners War you should also not miss.

1. Accuracy

ACC% does NOT affect activation rate of skills; if a skill says “50% chance to reduce defence for 2 turns”, it’s 50% period. THEN an accuracy-resistance check will apply. Read more about that here

2.

The glancing debuff is a 50% chance to glance and deal 30% less damage (so elemental glance is better than a glancing debuff glance)

3.

Stun, Sleep and Freeze all prevent skills from getting 1 turn cooldown. Silence does not, provoke does not

4.

Powering-up runes is guaranteed from 1 to 3. To go from +0 to +15 a 5* it’s generally 1M mana and a 6* it’s about 1.5 to 2M mana.

Summoners War Rune Slot 3 Atk

5.

Secret dungeons do not give you account EXP. You might want to spend energy there if you are about to level up and have a lot of energy. Arena wings and scenarios give the most EXP for account levels

6. Skill-ups

  • They are randomly chosen, whether by devilmon or same monster
  • Skilling up damage and heals is multiplicative Ex: 400% multiplier, a 10% increase means 400%(1+10%) = 440%
  • Skilling up effect rate is additive Ex: 35% chance to stun, a 15% increase means 35%+15% = 50% chance to stun

7.

All units have a chance (50%?) to glance against weak elements to deal less damage (~45-50% according to wiki) and not activate ability effects (some exceptions like Bella’s Seize and passives like Hwa’s). They also have -15% chance to crit on top of that

8.

All units get a bonus 15% crit chance against elements they are strong against and a chance (15%?) of crushing hits (30% more damage – that’s the base damage, no Crit. Generally Crit > Crushing in all cases, except perhaps Camilla)

9.

You can earn crystals by installing Com2Us games (go into Events => Earn game cash). Just install, login with your Hive ID, then uninstall. Or get hooked to another game who knows

10. QOL items

  • You can change animation speed to 3X, that’s the default play speed
  • You can remove boss animation and have a dungeon run ending buzz by tapping your portrait on the main island screen
  • You can select boss prioritization on the corner left (Crytals or boss)
  • You can tap a monster during auto (Eg: Zaiross in DB10) to focus it
  • Crit animations are unavoidable. However, if you do an AoE attack like Amp Magic, select an element you’re weak against to reduce the chance of the crit animation

Bonus

Summoners War Rune Slot 3 Atkins Diet

  • In-game temporary buffs and debuffs affect total values (Ie. Attack buff will add 50% total attack)
  • Leader skills will “turn orange” when they are active and remain grey otherwise
  • Lightning on power up appears to be random but usually it’s when you would have already MAX level the monster anyways
  • Leader skill bonus, runes and glory/GW towers give bonuses based on the unit’s base stat
  • Summons are intended to be random. There are time gate theories and popular beliefs that you can read up on.
  • Elemental scrolls and Summon Stones appear to have fewer lightnings than Mystic scrolls
  • Your shop quality increases with your account level.

Summoners War Rune Slot 3 Atk Cheats

Runes

  • Slot 1 is flat Atk and cannot roll Def
  • Slot 3 is flat Def and cannot roll Atk
  • Slot 5 is flat HP
  • Slots 2, 4 and 6 can all roll HP%, Atk% and Def%. You want those and not flat stats
  • Slot 2 can roll SPD, Slot 4 can roll CritRate and CritDamage and Slot 6 can roll Accuracy and Resistance, as a unique ‘perk’
  • Runes drop from scenarios following the scenario level number (Stage 1 = Slot 1, etc.) And the boss level is random. You can get up to Green runes on stages and Blue runes on the boss level. Purple and up come from Cairos and your credit card
  • Runes can come with a prefix (substat on top) that does not upgrade. So the most efficient rune is a 6* legendary with a prefix and maximum rolls in all substats.
  • White runes come with no substat, green with 1, blue with 2, purple with 3 and orange with 4. When you upgrade a rune to 3/6/9/12 the color changes to the next one and you gain a new substat if the color has changed

Summoners War Rune Rolls

Do you have more facts for Summoners War? Please let us know in the comments and we will expand this article.

Summoners War Rune Slot 3 Atkins